![]() ![]() Specs, DxDiag, and more should be attached. start game, you should hear a beep, otherwise re-enable pubg profile in AMD and alt+tab back. In-game set fps limit to unlimited and be sure vsync is off. have tryed most settings but the game do not feel smooth when streaming, stream is good and stable but PUBG feels micro studder, but my in game fps is always 171 fps but do not feel smooth tryd caping it at 144, feels the same, have the game cap at 171 in game for the gsync to work and if i stop streming the game feels ok again. id Softwares Quake was only 3 years old, for example. I have a sneaking suspicion it just may be the fact that I got an overclocked EVGA NVIDIA GeForce GTX970 SuperSC ACX 2.0+ which sets off the output rhythm. This should enable freesync all-time cause it won't go over 144 and just below 144 because of 3frame buffer or something. When the Rage Fury MAXX appeared in 1999, true 3D games (using polygons and textures) were still relatively new. Anyone have any step-by-step guides for using what others have called "NVIDIA Profile Inspector" or how I can at least try to smooth the visual? It just breaks the immersion for me. Go to your GPUs control panel and make sure the Transistor binary is using. I've tried all the typical avenues: driver updates, turning off shadows (which have their own blocky issues) etc. Game runs smoothly but has microstutters every 2-3 seconds. As it turns out, it seems Steam has the habit of, in case a game has both a 32 and 64 bit. I tried everything else in the tech support and in the forums to no avail. After a few seconds, the framerate would drop down to 20, 10 and 5 FPS, making the game completely unplayable. Micro stuttering is also known to be caused be the mouse polling rate. I bought the game a few weeks back and as soon as I fired it I noticed it not working smoothly. we know that for a lot of people 4 ddr5 sticks could lead to a problem. 5 hours ago, Quantino said: 16x4 5600mhz mhz ram. I didn't have these issues on my old laptop so I know it's something either about my hardware or configurations that SWTOR doesn't like. back to the topic Micro stuttering, it could be caused by a lot of different hardware/software. I can turn everything to low and still see the same issues, so I know it's not lacking hardware. The stutters exist no mater the graphics settings. Thankfully after that suggestion the game went from being an unplayable flip comicbook to the microstutters I still experience today. I posted this issue in the past and some brilliant soul was able to tell me that if I turn "Triple Buffering" to "On" and set "Pre-rendered frames" to "1" in the NVIDIA Control Panel the experience should be much improved. My game has what I call "microstutters" every couple of seconds where the graphics hitch and create a "tear" in the visual experience. I know there's a lot of comments in general about SWTOR's rendering/engine limitations and negativity aside I just want to make sure I have every possible feature adjusted to obtain the best possible performance. ![]() ![]() Still not fixed with most recent ps5 update. All games suffer from some kind of jittering /micro stuttering. Information, Guides and Announcements for the EA app Everything been running great with ps5 up until couple weeks ago when new ps5 firmware was released that included ALLM. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |